Raid rules
If you want to challenge us you have to read our rules first
Infinite ammo allowed, no bottomless clips
No kill barriers unless arena map is used.
Vehicles and weapons along with armor abilities are to be distributed equally between both teams(Variety based on team preference), example being 1 fuel rod cannon on red = 1 rocket launcher on blue(one artillery for each team and one sniper for each team as it goes), each team gets equal vehicles along with weapons, if for instance defenders have mantis's attackers then receive tanks or aircraft. so one mantis equals one banshee.
Maps may have traps if desired,
No secret teleports or spawns added to or near team spawns
Team spawns must be out of view of the other team(no sniping spawn’s, both teams have their spawn space available)
Base load-outs consist as follows;
1. assault rifle, magnum, 2 frags, thruster
2. storm rifle, needler, 2 plasma, stealth
3. suppressor, boltshot, 2 protean, hardlight shield
Abilities will be limited to mobility, and dexterity,
Commanders along with their teams are expected to be mature and show good sportsmanship(whether they win or lose), if both teams display acceptable behavior a rematch will be considered if offered.
We have a selection of different raids based on community feedback, If you wish to challenge us you must pick from one of the following.
-Dominion Raid
Teams
6 rounds,
10 minutes per round,
unlimited points,unlimited lives,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Extraction
4 rounds,
10 minutes per round,
unlimited points,unlimited lives,
Extraction maps can be made similar to invasion from reach,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-CTF
Unlimited lives,
Unlimited time,
10 captures to victory,
-Oddball
unlimited lives,
Unlimited points,
20 minute round,
Team with highest point total wins,
1 round
-Slayer
10 lives per round,
5 minutes per round,
6 rounds,
Team with highest point total wins,
-Attrition slayer
1 life per unit,
No vehicle/weapon or ability re spawns,
Team rotation
4 rounds,
unlimited time,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Conventional slayer
No weapons other than melee,
Mongooses only, no other vehicles,
1 life,
unlimited time
8 rounds
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Swat
Wharthogs and mongooses only,
10 lives,
unlimited time,
2 rounds,
only BR, DMR, Carbine, lightrifle, pistol, and boltshot
-KOTH
unlimited lives,
Unlimited points,
20 minute round,
Team with highest point total wins,
1 round
-Ricochet/Griff ball
-5 point betrayal penalty,
only swords, hammers, lasers, and railguns,
4 rounds,
3 captures per round, unlimited time,
-Mini Variations of game types are allowed
No melee weapons for minis
See you on the battlefield!
Infinite ammo allowed, no bottomless clips
No kill barriers unless arena map is used.
Vehicles and weapons along with armor abilities are to be distributed equally between both teams(Variety based on team preference), example being 1 fuel rod cannon on red = 1 rocket launcher on blue(one artillery for each team and one sniper for each team as it goes), each team gets equal vehicles along with weapons, if for instance defenders have mantis's attackers then receive tanks or aircraft. so one mantis equals one banshee.
Maps may have traps if desired,
No secret teleports or spawns added to or near team spawns
Team spawns must be out of view of the other team(no sniping spawn’s, both teams have their spawn space available)
Base load-outs consist as follows;
1. assault rifle, magnum, 2 frags, thruster
2. storm rifle, needler, 2 plasma, stealth
3. suppressor, boltshot, 2 protean, hardlight shield
Abilities will be limited to mobility, and dexterity,
Commanders along with their teams are expected to be mature and show good sportsmanship(whether they win or lose), if both teams display acceptable behavior a rematch will be considered if offered.
We have a selection of different raids based on community feedback, If you wish to challenge us you must pick from one of the following.
-Dominion Raid
Teams
6 rounds,
10 minutes per round,
unlimited points,unlimited lives,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Extraction
4 rounds,
10 minutes per round,
unlimited points,unlimited lives,
Extraction maps can be made similar to invasion from reach,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-CTF
Unlimited lives,
Unlimited time,
10 captures to victory,
-Oddball
unlimited lives,
Unlimited points,
20 minute round,
Team with highest point total wins,
1 round
-Slayer
10 lives per round,
5 minutes per round,
6 rounds,
Team with highest point total wins,
-Attrition slayer
1 life per unit,
No vehicle/weapon or ability re spawns,
Team rotation
4 rounds,
unlimited time,
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Conventional slayer
No weapons other than melee,
Mongooses only, no other vehicles,
1 life,
unlimited time
8 rounds
If rounds won equal to a tie, a final sudden death round will be initiated for victory
-Swat
Wharthogs and mongooses only,
10 lives,
unlimited time,
2 rounds,
only BR, DMR, Carbine, lightrifle, pistol, and boltshot
-KOTH
unlimited lives,
Unlimited points,
20 minute round,
Team with highest point total wins,
1 round
-Ricochet/Griff ball
-5 point betrayal penalty,
only swords, hammers, lasers, and railguns,
4 rounds,
3 captures per round, unlimited time,
-Mini Variations of game types are allowed
No melee weapons for minis
See you on the battlefield!